package com.game.entities;

public class HighScoreData {
	private int length;		//length in "meters"
	private int track; 		//id of the track, will be random, so no point.
	private long score;		//score, depending on track length + items collected and multipliers(unlockables?)
	
	
	/**
	 * @param length
	 * @param track
	 * @param score
	 */
	public HighScoreData(int length, int track, long score) {
		super();
		this.length = length;
		this.track = track;
		this.score = score;
	}
	public int getLength() {
		return length;
	}
	public int getTrack() {
		return track;
	}
	public long getScore() {
		return score;
	}
	public void setLength(int length) {
		this.length = length;
	}
	public void setTrack(int track) {
		this.track = track;
	}
	public void setScore(long score) {
		this.score = score;
	}
	
	@Override
	public String toString() {
		return "[length=" + length + ", track=" + track
				+ ", score=" + score + "]";
	}
	
	
}
